
Game Design – Neptune’s Rain
For my Final Bachelor Project I created a visual development project for a visual novel game including a 10-minute-long demo programmed by Virginia Böhm.
I created character designs for the merfolk and humans, concept art and prop design. My focus for the merfolk was to bring a balanced combination of human and fish characteristics to the various designs and include realistic aspects, which go beyond the classic pretty girl with neutral fishtail idea.
The Story I’ve written is loosely inspired by Hans Christian Andersen’s The Little Mermaid, which lead me to combine queer themes of platonic love and asexuality/aromantisism in a solar punk setting.













